·animation-shader
*

animation-shader

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

0Installs·0Trend·@yuki001

Installation

$npx skills add https://github.com/yuki001/game-dev-skills --skill animation-shader

How to Install animation-shader

Quickly install animation-shader AI skill to your development environment via command line

  1. Open Terminal: Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.)
  2. Run Installation Command: Copy and run this command: npx skills add https://github.com/yuki001/game-dev-skills --skill animation-shader
  3. Verify Installation: Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code, Cursor, or OpenClaw

Source: yuki001/game-dev-skills.

SKILL.md

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Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.

[!NOTE] This skill contains domain knowledge only, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.

When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. Source: yuki001/game-dev-skills.

Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/yuki001/game-dev-skills --skill animation-shader
Category
*Creative Media
Verified
First Seen
2026-02-25
Updated
2026-03-10

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Quick answers

What is animation-shader?

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent. Source: yuki001/game-dev-skills.

How do I install animation-shader?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/yuki001/game-dev-skills --skill animation-shader Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code, Cursor, or OpenClaw

Where is the source repository?

https://github.com/yuki001/game-dev-skills

Details

Category
*Creative Media
Source
user
First Seen
2026-02-25