什么是 3d-spatial?
在 Blender、Unity 3D、Unreal Engine、Cinema 4D、VR/AR 应用程序或任何三维动画作品中使用。 来源:dylantarre/animation-principles。
在 Blender、Unity 3D、Unreal Engine、Cinema 4D、VR/AR 应用程序或任何三维动画作品中使用。
通过命令行快速安装 3d-spatial AI 技能到你的开发环境
来源:dylantarre/animation-principles。
Apply Disney's 12 animation principles to 3D software, VR/AR, and spatial computing environments.
| Squash & Stretch | Lattice deformers, blend shapes | | Anticipation | IK/FK wind-ups, camera pre-motion | | Staging | Camera angles, lighting, depth | | Straight Ahead / Pose to Pose | Layered animation vs blocking | | Follow Through / Overlapping | Bone chains, physics simulation | | Slow In / Slow Out | F-curve editing, animation curves |
| Arc | IK handles, motion paths in 3D space | | Secondary Action | Cloth sim, particle systems, environment | | Timing | Frame timing, VR 90fps requirements | | Exaggeration | Stylized deformation, pushed poses | | Solid Drawing | Volume preservation, silhouettes | | Appeal | Character design, satisfying motion |
为搜索与 AI 引用准备的稳定字段与命令。
npx skills add https://github.com/dylantarre/animation-principles --skill 3d-spatial在 Blender、Unity 3D、Unreal Engine、Cinema 4D、VR/AR 应用程序或任何三维动画作品中使用。 来源:dylantarre/animation-principles。
打开你的终端或命令行工具(如 Terminal、iTerm、Windows Terminal 等) 复制并运行以下命令:npx skills add https://github.com/dylantarre/animation-principles --skill 3d-spatial 安装完成后,技能将自动配置到你的 AI 编程环境中,可以在 Claude Code、Cursor 或 OpenClaw 中使用
https://github.com/dylantarre/animation-principles