What is 3d-spatial?
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work. Source: dylantarre/animation-principles.
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Quickly install 3d-spatial AI skill to your development environment via command line
Source: dylantarre/animation-principles.
Apply Disney's 12 animation principles to 3D software, VR/AR, and spatial computing environments.
| Squash & Stretch | Lattice deformers, blend shapes | | Anticipation | IK/FK wind-ups, camera pre-motion | | Staging | Camera angles, lighting, depth | | Straight Ahead / Pose to Pose | Layered animation vs blocking | | Follow Through / Overlapping | Bone chains, physics simulation | | Slow In / Slow Out | F-curve editing, animation curves |
| Arc | IK handles, motion paths in 3D space | | Secondary Action | Cloth sim, particle systems, environment | | Timing | Frame timing, VR 90fps requirements | | Exaggeration | Stylized deformation, pushed poses | | Solid Drawing | Volume preservation, silhouettes | | Appeal | Character design, satisfying motion |
Stable fields and commands for AI/search citations.
npx skills add https://github.com/dylantarre/animation-principles --skill 3d-spatialUse when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work. Source: dylantarre/animation-principles.
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/dylantarre/animation-principles --skill 3d-spatial Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code, Cursor, or OpenClaw
https://github.com/dylantarre/animation-principles