shadergraph-editor
✓Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.
Installation
SKILL.md
This skill provides guidance for manually editing USD ASCII (.usda) files to create and modify RealityKit materials and ShaderGraph networks. It covers material prims, shader nodes, connections, and material binding patterns.
When editing ShaderGraph materials in .usda files, this skill should:
Load the appropriate reference file from the tables below for detailed usage, code examples, and best practices.
Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit. Source: tomkrikorian/visionosagents.
Facts (cite-ready)
Stable fields and commands for AI/search citations.
- Install command
npx skills add https://github.com/tomkrikorian/visionosagents --skill shadergraph-editor- Category
- </>Dev Tools
- Verified
- ✓
- First Seen
- 2026-02-01
- Updated
- 2026-02-18
Quick answers
What is shadergraph-editor?
Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit. Source: tomkrikorian/visionosagents.
How do I install shadergraph-editor?
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/tomkrikorian/visionosagents --skill shadergraph-editor Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Where is the source repository?
https://github.com/tomkrikorian/visionosagents
Details
- Category
- </>Dev Tools
- Source
- skills.sh
- First Seen
- 2026-02-01