·game-feel

Game feel consulting based on Steve Swink's "Game Feel: A Game Designer's Guide to Virtual Sensation" (Morgan Kaufmann, 2009). Use when helping with control responsiveness, input mapping, physics tuning, avatar movement, jump mechanics, polish effects, or analyzing why controls feel "floaty", "tight", "responsive", or "sluggish". Covers the psychology of real-time control, metrics for measuring feel, and practical tuning guidance. NOT for general game design - focused specifically on the tactile sensation of controlling virtual objects.

3Installs·0Trend·@jarrodmedrano

Installation

$npx skills add https://github.com/jarrodmedrano/jarrod-claude-skills --skill game-feel

SKILL.md

A framework for understanding, measuring, and creating satisfying game controls based on Steve Swink's comprehensive analysis.

Game feel is the tactile, kinesthetic sense of manipulating a virtual object. It's the sensation of control—that visceral feeling of steering, jumping, and interacting that exists somewhere between player and game.

"Game feel is an invisible art. If a designer's done their job correctly, the player will never notice it. It will just seem right."

Game feel consulting based on Steve Swink's "Game Feel: A Game Designer's Guide to Virtual Sensation" (Morgan Kaufmann, 2009). Use when helping with control responsiveness, input mapping, physics tuning, avatar movement, jump mechanics, polish effects, or analyzing why controls feel "floaty", "tight", "responsive", or "sluggish". Covers the psychology of real-time control, metrics for measuring feel, and practical tuning guidance. NOT for general game design - focused specifically on the tactile sensation of controlling virtual objects. Source: jarrodmedrano/jarrod-claude-skills.

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Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/jarrodmedrano/jarrod-claude-skills --skill game-feel
Category
</>Dev Tools
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is game-feel?

Game feel consulting based on Steve Swink's "Game Feel: A Game Designer's Guide to Virtual Sensation" (Morgan Kaufmann, 2009). Use when helping with control responsiveness, input mapping, physics tuning, avatar movement, jump mechanics, polish effects, or analyzing why controls feel "floaty", "tight", "responsive", or "sluggish". Covers the psychology of real-time control, metrics for measuring feel, and practical tuning guidance. NOT for general game design - focused specifically on the tactile sensation of controlling virtual objects. Source: jarrodmedrano/jarrod-claude-skills.

How do I install game-feel?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/jarrodmedrano/jarrod-claude-skills --skill game-feel Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/jarrodmedrano/jarrod-claude-skills