·game-design-theory
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game-design-theory

jarrodmedrano/jarrod-claude-skills

Game design consulting based on Richard Rouse III's Game Design Theory and Practice. Use when helping with game design decisions, player psychology, gameplay systems, storytelling, playtesting, or evaluating fun. Provides frameworks for understanding what players want, creating engaging gameplay mechanics, balancing challenge and fun, non-linear design, in-game storytelling, and effective playtesting practices. NOT for coding or programming - focused on design philosophy and player experience.

3Installs·0Trend·@jarrodmedrano

Installation

$npx skills add https://github.com/jarrodmedrano/jarrod-claude-skills --skill game-design-theory

SKILL.md

A design consulting framework based on principles from "Game Design: Theory & Practice" by Richard Rouse III.

Games are about player experience, not designer intention. The goal is to merge the "designer's story" with the "player's story"—allowing players to feel authorship over their experience while guided by thoughtful design.

"Not to make something sell, something very popular, but to love something, and make something that we creators can love. It's the very core feeling we should have in making games." — Shigeru Miyamoto

Game design consulting based on Richard Rouse III's Game Design Theory and Practice. Use when helping with game design decisions, player psychology, gameplay systems, storytelling, playtesting, or evaluating fun. Provides frameworks for understanding what players want, creating engaging gameplay mechanics, balancing challenge and fun, non-linear design, in-game storytelling, and effective playtesting practices. NOT for coding or programming - focused on design philosophy and player experience. Source: jarrodmedrano/jarrod-claude-skills.

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Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/jarrodmedrano/jarrod-claude-skills --skill game-design-theory
Category
</>Dev Tools
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is game-design-theory?

Game design consulting based on Richard Rouse III's Game Design Theory and Practice. Use when helping with game design decisions, player psychology, gameplay systems, storytelling, playtesting, or evaluating fun. Provides frameworks for understanding what players want, creating engaging gameplay mechanics, balancing challenge and fun, non-linear design, in-game storytelling, and effective playtesting practices. NOT for coding or programming - focused on design philosophy and player experience. Source: jarrodmedrano/jarrod-claude-skills.

How do I install game-design-theory?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/jarrodmedrano/jarrod-claude-skills --skill game-design-theory Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/jarrodmedrano/jarrod-claude-skills