shader-noise
✓Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.
Installation
SKILL.md
Procedural noise creates natural-looking randomness. Unlike random(), noise is coherent—nearby inputs produce nearby outputs.
| Type | Speed | Quality | Use Case |
| Value | Fastest | Blocky | Quick prototypes | | Perlin | Fast | Good | General purpose | | Simplex | Fast | Best | Modern default | | Worley | Slower | Cellular | Cells, cracks, scales |
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns. Source: bbeierle12/skill-mcp-claude.
Facts (cite-ready)
Stable fields and commands for AI/search citations.
- Install command
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill shader-noise- Category
- </>Dev Tools
- Verified
- ✓
- First Seen
- 2026-02-01
- Updated
- 2026-02-18
Quick answers
What is shader-noise?
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns. Source: bbeierle12/skill-mcp-claude.
How do I install shader-noise?
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill shader-noise Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Where is the source repository?
https://github.com/bbeierle12/skill-mcp-claude
Details
- Category
- </>Dev Tools
- Source
- skills.sh
- First Seen
- 2026-02-01