bone-attachment
✓Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Installation
SKILL.md
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Create a BoneChild component that uses useEffect to add a container group to a bone and remove it on cleanup. The bone reference is obtained from the GLTF nodes after loading the model.
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand. Source: verekia/r3f-gamedev.
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/verekia/r3f-gamedev --skill bone-attachment Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Facts (cite-ready)
Stable fields and commands for AI/search citations.
- Install command
npx skills add https://github.com/verekia/r3f-gamedev --skill bone-attachment- Source
- verekia/r3f-gamedev
- Category
- </>Dev Tools
- Verified
- ✓
- First Seen
- 2026-02-01
- Updated
- 2026-02-18
Quick answers
What is bone-attachment?
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand. Source: verekia/r3f-gamedev.
How do I install bone-attachment?
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/verekia/r3f-gamedev --skill bone-attachment Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Where is the source repository?
https://github.com/verekia/r3f-gamedev
Details
- Category
- </>Dev Tools
- Source
- skills.sh
- First Seen
- 2026-02-01