godot-genre-fighting
✓Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames.
Installation
SKILL.md
Expert blueprint for 2D/3D fighters emphasizing frame-perfect combat and competitive balance.
MANDATORY: Read the appropriate script before implementing the corresponding pattern.
fightinginputbuffer.gd Frame-locked input polling with motion command detection. Stores 20-frame history, fuzzy-matches QCF/DP inputs, uses physicsprocess for deterministic timing.
Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames. Source: thedivergentai/gd-agentic-skills.
Facts (cite-ready)
Stable fields and commands for AI/search citations.
- Install command
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-fighting- Category
- {}Data Analysis
- Verified
- ✓
- First Seen
- 2026-02-17
- Updated
- 2026-02-18
Quick answers
What is godot-genre-fighting?
Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames. Source: thedivergentai/gd-agentic-skills.
How do I install godot-genre-fighting?
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-fighting Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Where is the source repository?
https://github.com/thedivergentai/gd-agentic-skills
Details
- Category
- {}Data Analysis
- Source
- skills.sh
- First Seen
- 2026-02-17