·godot-genre-fighting
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godot-genre-fighting

thedivergentai/gd-agentic-skills

Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames.

7Installs·0Trend·@thedivergentai

Installation

$npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-fighting

SKILL.md

Expert blueprint for 2D/3D fighters emphasizing frame-perfect combat and competitive balance.

MANDATORY: Read the appropriate script before implementing the corresponding pattern.

fightinginputbuffer.gd Frame-locked input polling with motion command detection. Stores 20-frame history, fuzzy-matches QCF/DP inputs, uses physicsprocess for deterministic timing.

Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames. Source: thedivergentai/gd-agentic-skills.

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Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-fighting
Category
{}Data Analysis
Verified
First Seen
2026-02-17
Updated
2026-02-18

Quick answers

What is godot-genre-fighting?

Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames. Source: thedivergentai/gd-agentic-skills.

How do I install godot-genre-fighting?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-fighting Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/thedivergentai/gd-agentic-skills