subjective
✓First-person code — the "I" shifts based on who is speaking
Installation
SKILL.md
"ihave('key') reads naturally. 'Does the world have a key?' does not." — The Gezelligheid Grotto Design Principles
Subjective-oriented programming uses i prefixed functions that speak from the current subject's perspective. The "I" shifts based on context:
| Player action | The player character | | Object simulate() | The object | | NPC dialogue | The NPC | | Room description | The room |
First-person code — the "I" shifts based on who is speaking Source: simhacker/moollm.
Facts (cite-ready)
Stable fields and commands for AI/search citations.
- Install command
npx skills add https://github.com/simhacker/moollm --skill subjective- Source
- simhacker/moollm
- Category
- </>Dev Tools
- Verified
- ✓
- First Seen
- 2026-02-01
- Updated
- 2026-02-18
Quick answers
What is subjective?
First-person code — the "I" shifts based on who is speaking Source: simhacker/moollm.
How do I install subjective?
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/simhacker/moollm --skill subjective Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Where is the source repository?
https://github.com/simhacker/moollm
Details
- Category
- </>Dev Tools
- Source
- skills.sh
- First Seen
- 2026-02-01