What is vrm-mtoon-outline?
Adjusting VRM MToon material outline thickness in three-vrm. Covers outline width modes, property access, and how to fix outlines that appear too thick when models are scaled. Source: project-n-e-k-o/n.e.k.o.
Adjusting VRM MToon material outline thickness in three-vrm. Covers outline width modes, property access, and how to fix outlines that appear too thick when models are scaled.
Quickly install vrm-mtoon-outline AI skill to your development environment via command line
Source: project-n-e-k-o/n.e.k.o.
This skill covers how to adjust outline thickness for VRM models using MToon materials in @pixiv/three-vrm.
| 'worldCoordinates' | Outline width is a physical world-space size | Outline appears thicker when model is scaled up or camera is closer | | 'screenCoordinates' | Outline width is relative to screen pixels | Outline stays consistent size regardless of zoom/scale |
| 0.002 - 0.003 | Very thin outline (1 pixel) | | 0.005 | Thin outline (1-2 pixels) | | 0.01 | Medium outline (2-3 pixels) | | 0.02+ | Thick outline |
Adjusting VRM MToon material outline thickness in three-vrm. Covers outline width modes, property access, and how to fix outlines that appear too thick when models are scaled. Source: project-n-e-k-o/n.e.k.o.
Stable fields and commands for AI/search citations.
npx skills add https://github.com/project-n-e-k-o/n.e.k.o --skill vrm-mtoon-outlineAdjusting VRM MToon material outline thickness in three-vrm. Covers outline width modes, property access, and how to fix outlines that appear too thick when models are scaled. Source: project-n-e-k-o/n.e.k.o.
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/project-n-e-k-o/n.e.k.o --skill vrm-mtoon-outline Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code, Cursor, or OpenClaw
https://github.com/project-n-e-k-o/n.e.k.o