What is vrm-springbone-physics?
Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally. Source: project-n-e-k-o/n.e.k.o.
Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally.
Quickly install vrm-springbone-physics AI skill to your development environment via command line
Source: project-n-e-k-o/n.e.k.o.
This skill covers common issues with VRM hair/clothing physics using @pixiv/three-vrm and how to fix them.
Root Cause 1: Incorrect Delta Time (Most Common - 90%)
Problem The vrm.update(delta) function expects delta in seconds, not milliseconds. If delta is too large, physics "explodes".
Debugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally. Source: project-n-e-k-o/n.e.k.o.
Stable fields and commands for AI/search citations.
npx skills add https://github.com/project-n-e-k-o/n.e.k.o --skill vrm-springbone-physicsDebugging and fixing VRM SpringBone physics issues in three-vrm, including hair/clothing physics that flies upward, sticks out horizontally, or behaves unnaturally. Source: project-n-e-k-o/n.e.k.o.
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/project-n-e-k-o/n.e.k.o --skill vrm-springbone-physics Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code, Cursor, or OpenClaw
https://github.com/project-n-e-k-o/n.e.k.o