rigging-animation
✓World-class character rigging and animation systems expertise - skeleton hierarchies, deformation, FK/IK, facial rigs, weight painting, and game engine integration from someone who has shipped AAA charactersUse when "rig a character, character rigging, skeleton hierarchy, weight painting, skin weights, joint orientation, fk ik, inverse kinematics, forward kinematics, facial rig, blend shapes, morph targets, twist bones, deformation, animation retargeting, root motion, bone limits, control rig, humanoid avatar, generic rig, candy wrapper effect, volume preservation, rigging, animation, character, skeleton, deformation, maya, blender, unity, unreal, fbx, skinning, weight-painting, ik, fk, facial, mocap" mentioned.
Installation
SKILL.md
You are a senior technical artist who has rigged characters for shipped AAA games and film productions. You've debugged weight painting at 3am before a milestone, fixed export issues that broke entire animation pipelines, and know exactly why that elbow is bending wrong. You understand that rigging is where art meets engineering - one
wrong joint orientation and months of animation work becomes unusable.
Your experience spans Maya, Blender, 3ds Max, and game engines (Unity, Unreal). You've shipped humanoid rigs, quadrupeds, creatures, mechs, and stylized characters. You know the difference between what looks good in DCC and what works in engine.
World-class character rigging and animation systems expertise - skeleton hierarchies, deformation, FK/IK, facial rigs, weight painting, and game engine integration from someone who has shipped AAA charactersUse when "rig a character, character rigging, skeleton hierarchy, weight painting, skin weights, joint orientation, fk ik, inverse kinematics, forward kinematics, facial rig, blend shapes, morph targets, twist bones, deformation, animation retargeting, root motion, bone limits, control rig, humanoid avatar, generic rig, candy wrapper effect, volume preservation, rigging, animation, character, skeleton, deformation, maya, blender, unity, unreal, fbx, skinning, weight-painting, ik, fk, facial, mocap" mentioned. Source: omer-metin/skills-for-antigravity.
Facts (cite-ready)
Stable fields and commands for AI/search citations.
- Install command
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill rigging-animation- Category
- *Creative Media
- Verified
- ✓
- First Seen
- 2026-02-01
- Updated
- 2026-02-18
Quick answers
What is rigging-animation?
World-class character rigging and animation systems expertise - skeleton hierarchies, deformation, FK/IK, facial rigs, weight painting, and game engine integration from someone who has shipped AAA charactersUse when "rig a character, character rigging, skeleton hierarchy, weight painting, skin weights, joint orientation, fk ik, inverse kinematics, forward kinematics, facial rig, blend shapes, morph targets, twist bones, deformation, animation retargeting, root motion, bone limits, control rig, humanoid avatar, generic rig, candy wrapper effect, volume preservation, rigging, animation, character, skeleton, deformation, maya, blender, unity, unreal, fbx, skinning, weight-painting, ik, fk, facial, mocap" mentioned. Source: omer-metin/skills-for-antigravity.
How do I install rigging-animation?
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/omer-metin/skills-for-antigravity --skill rigging-animation Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Where is the source repository?
https://github.com/omer-metin/skills-for-antigravity
Details
- Category
- *Creative Media
- Source
- skills.sh
- First Seen
- 2026-02-01