·blockbench-pbr-materials
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blockbench-pbr-materials

jasonjgardner/blockbench-mcp-project

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.

25Installs·0Trend·@jasonjgardner

Installation

$npx skills add https://github.com/jasonjgardner/blockbench-mcp-project --skill blockbench-pbr-materials

SKILL.md

Create and manage PBR materials for Minecraft Bedrock RTX and other PBR workflows.

| createpbrmaterial | Create new PBR material with texture channels | | configurematerial | Configure material properties | | listmaterials | List all PBR materials | | getmaterialinfo | Get detailed material info | | importtextureset | Import textureset.json file | | assigntexturechannel | Assign texture to PBR channel |

| color | Base color/albedo | RGB texture | | normal | Normal map for surface detail | RGB (tangent space) | | height | Heightmap for parallax/displacement | Grayscale | | mer | Metalness/Emissive/Roughness packed | R=Metal, G=Emissive, B=Roughness |

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows. Source: jasonjgardner/blockbench-mcp-project.

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Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/jasonjgardner/blockbench-mcp-project --skill blockbench-pbr-materials
Category
</>Dev Tools
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is blockbench-pbr-materials?

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows. Source: jasonjgardner/blockbench-mcp-project.

How do I install blockbench-pbr-materials?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/jasonjgardner/blockbench-mcp-project --skill blockbench-pbr-materials Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/jasonjgardner/blockbench-mcp-project