·combat-ui-pattern-a

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture.

5Installs·0Trend·@cesaraugustusgrob

Installation

$npx skills add https://github.com/cesaraugustusgrob/shinobi-way-the-inifinite-tower --skill combat-ui-pattern-a

SKILL.md

This skill guides implementation of the Split-Panel Combat UI, transforming the vertical theater mode into a horizontal confrontation layout.

| CharacterPanel (player) | src/components/PlayerHUD.tsx | | CharacterPanel (enemy) | src/scenes/Combat.tsx lines 113-305 | | ActionDock | src/scenes/Combat.tsx lines 308-607 | | QuickActionCard | src/components/SkillCard.tsx | | MainActionCard | src/components/SkillCard.tsx | | PhaseHeader | src/scenes/Combat.tsx lines 311-328 |

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture. Source: cesaraugustusgrob/shinobi-way-the-inifinite-tower.

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/cesaraugustusgrob/shinobi-way-the-inifinite-tower --skill combat-ui-pattern-a Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

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Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/cesaraugustusgrob/shinobi-way-the-inifinite-tower --skill combat-ui-pattern-a
Category
*Creative Media
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is combat-ui-pattern-a?

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture. Source: cesaraugustusgrob/shinobi-way-the-inifinite-tower.

How do I install combat-ui-pattern-a?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/cesaraugustusgrob/shinobi-way-the-inifinite-tower --skill combat-ui-pattern-a Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/cesaraugustusgrob/shinobi-way-the-inifinite-tower