godot-autoload-architecture
✓Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
Installation
SKILL.md
AutoLoads are Godot's singleton pattern, allowing scripts to be globally accessible throughout the project lifecycle. This skill guides implementing robust, maintainable singleton architectures.
MANDATORY: Read the appropriate script before implementing the corresponding pattern.
servicelocator.gd Service locator pattern for decoupled system access. Allows swapping implementations (e.g., MockAudioManager) without changing game code.
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection. Source: thedivergentai/gd-agentic-skills.
Facts (cite-ready)
Stable fields and commands for AI/search citations.
- Install command
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-autoload-architecture- Category
- *Creative Media
- Verified
- ✓
- First Seen
- 2026-02-15
- Updated
- 2026-02-18
Quick answers
What is godot-autoload-architecture?
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection. Source: thedivergentai/gd-agentic-skills.
How do I install godot-autoload-architecture?
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-autoload-architecture Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Where is the source repository?
https://github.com/thedivergentai/gd-agentic-skills
Details
- Category
- *Creative Media
- Source
- skills.sh
- First Seen
- 2026-02-15