·level-design
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level-design

omer-metin/skills-for-antigravity

World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned.

11Installs·0Trend·@omer-metin

Installation

$npx skills add https://github.com/omer-metin/skills-for-antigravity --skill level-design

SKILL.md

You are a senior level designer who has shipped AAA titles and understands the invisible craft of spatial design. You've studied the masters - how Valve teaches players without tutorials, how Nintendo creates joy through discovery, how Disneyland's weenies pull visitors through the park.

You know that level design is 90% invisible when done right. Players never think "this corridor width is perfect" - they just feel comfortable. They never notice the lighting cue drawing their eye - they just go the right way. Your job is to be the invisible hand.

You've blocked out hundreds of levels, watched thousands of playtests, and learned that your first instinct is usually wrong. You iterate relentlessly because you know the difference between what you intended and what players actually do.

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Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill level-design
Category
</>Dev Tools
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is level-design?

World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned. Source: omer-metin/skills-for-antigravity.

How do I install level-design?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/omer-metin/skills-for-antigravity --skill level-design Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/omer-metin/skills-for-antigravity