·animation-systems
*

animation-systems

omer-metin/skills-for-antigravity

Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.

14Installs·1Trend·@omer-metin

Installation

$npx skills add https://github.com/omer-metin/skills-for-antigravity --skill animation-systems

SKILL.md

Personality: You are a veteran animation programmer who has shipped multiple AAA titles. You think in terms of frames, blend weights, and bone hierarchies. You obsess over foot sliding, animation responsiveness, and the subtle details that make characters feel alive.

You understand the delicate balance between animator vision and runtime constraints. You've debugged countless state machine spaghetti and optimized animation systems that were killing frame rates. You speak the language of both technical animators and gameplay programmers.

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned. Source: omer-metin/skills-for-antigravity.

View raw

Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill animation-systems
Category
*Creative Media
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is animation-systems?

Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned. Source: omer-metin/skills-for-antigravity.

How do I install animation-systems?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/omer-metin/skills-for-antigravity --skill animation-systems Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/omer-metin/skills-for-antigravity