·level-design

Level design consulting based on "Level Design: Processes and Experiences" (CRC Press). Use when helping with spatial game design, environment layout, player guidance, pacing, open-world planning, hiding linearity, themed environments, procedural vs handmade content, play-personas, or evaluating level quality. Covers horror level design, indie game practices, and AAA open-world techniques. NOT for coding - focused on design philosophy and player spatial experience.

2Installs·0Trend·@jarrodmedrano

Installation

$npx skills add https://github.com/jarrodmedrano/jarrod-claude-skills --skill level-design

SKILL.md

A design consulting framework based on "Level Design: Processes and Experiences" edited by Christopher W. Totten (CRC Press, 2017).

Level design is the thoughtful execution of gameplay into gamespace for players to dwell in. It sits at the intersection of programming, design, and art—implementing the game design vision while leading players through experiences without revealing the designer's presence.

"Level designers don't merely create things for players to do. They create situations that invite players to interpret who they are." — Brian Upton

Level design consulting based on "Level Design: Processes and Experiences" (CRC Press). Use when helping with spatial game design, environment layout, player guidance, pacing, open-world planning, hiding linearity, themed environments, procedural vs handmade content, play-personas, or evaluating level quality. Covers horror level design, indie game practices, and AAA open-world techniques. NOT for coding - focused on design philosophy and player spatial experience. Source: jarrodmedrano/jarrod-claude-skills.

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Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/jarrodmedrano/jarrod-claude-skills --skill level-design
Category
>_Productivity
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is level-design?

Level design consulting based on "Level Design: Processes and Experiences" (CRC Press). Use when helping with spatial game design, environment layout, player guidance, pacing, open-world planning, hiding linearity, themed environments, procedural vs handmade content, play-personas, or evaluating level quality. Covers horror level design, indie game practices, and AAA open-world techniques. NOT for coding - focused on design philosophy and player spatial experience. Source: jarrodmedrano/jarrod-claude-skills.

How do I install level-design?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/jarrodmedrano/jarrod-claude-skills --skill level-design Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/jarrodmedrano/jarrod-claude-skills