What is uloop-compile?
Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts. Source: hatayama/uloopmcp.
Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts.
Quickly install uloop-compile AI skill to your development environment via command line
Source: hatayama/uloopmcp.
| --force-recompile | boolean | Force full recompilation (triggers Domain Reload) | | --wait-for-domain-reload | boolean | Wait until Domain Reload completes before returning |
| --project-path | Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd. | | -p, --port | Specify Unity TCP port directly (mutually exclusive with --project-path). |
If CLI hangs or shows "Unity is busy" errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:
Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts. Source: hatayama/uloopmcp.
Stable fields and commands for AI/search citations.
npx skills add https://github.com/hatayama/uloopmcp --skill uloop-compileCompile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts. Source: hatayama/uloopmcp.
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/hatayama/uloopmcp --skill uloop-compile Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code, Cursor, or OpenClaw
https://github.com/hatayama/uloopmcp