| MeshBasicMaterial | Unlit, flat colors, wireframes | No | | MeshLambertMaterial | Matte surfaces, performance | Yes (diffuse only) | | MeshPhongMaterial | Shiny surfaces, specular highlights | Yes | | MeshStandardMaterial | PBR, realistic materials | Yes (PBR) | | MeshPhysicalMaterial | Advanced PBR, clearcoat, transmission | Yes (PBR+) |
| MeshToonMaterial | Cel-shaded, cartoon look | Yes (toon) | | MeshNormalMaterial | Debug normals | No | | MeshDepthMaterial | Depth visualization | No | | ShaderMaterial | Custom GLSL shaders | Custom | | RawShaderMaterial | Full shader control | Custom |
Use this skill when tackling tasks related to its primary domain or functionality as described above.
Materiali Three.js: PBR, base, phong, materiali shader, proprietà dei materiali. Da utilizzare per lo styling delle mesh, l'utilizzo delle texture, la creazione di shader personalizzati o l'ottimizzazione delle prestazioni dei materiali. Fonte: sickn33/antigravity-awesome-skills.