| MeshBasicMaterial | Unlit, flat colors, wireframes | No | | MeshLambertMaterial | Matte surfaces, performance | Yes (diffuse only) | | MeshPhongMaterial | Shiny surfaces, specular highlights | Yes | | MeshStandardMaterial | PBR, realistic materials | Yes (PBR) | | MeshPhysicalMaterial | Advanced PBR, clearcoat, transmission | Yes (PBR+) |
| MeshToonMaterial | Cel-shaded, cartoon look | Yes (toon) | | MeshNormalMaterial | Debug normals | No | | MeshDepthMaterial | Depth visualization | No | | ShaderMaterial | Custom GLSL shaders | Custom | | RawShaderMaterial | Full shader control | Custom |
Use this skill when tackling tasks related to its primary domain or functionality as described above.
Materiales Three.js: PBR, básico, phong, materiales de sombreado, propiedades de los materiales. Úselo para diseñar mallas, trabajar con texturas, crear sombreadores personalizados u optimizar el rendimiento del material. Fuente: sickn33/antigravity-awesome-skills.