| Passive | Wanders, flees from danger | Villagers, animals | | Neutral | Ignores unless provoked | Guards, merchants | | Hostile | Actively attacks players | Monsters, enemies | | Companion | Follows and assists player | Pets, allies |
| Selector | Try children until one succeeds | | Sequence | Run all children in order | | Condition | Check if something is true | | Action | Do something |
| avoidWater | Don't path through water | | avoidDanger | Avoid hostile areas | | maxDistance | Limit path length | | canOpenDoors | Allow door navigation |
Creando NPC con comportamiento de IA en Hytale. Cubre tipos de NPC, árboles de comportamiento, sistemas de diálogo, máquinas de estado, búsqueda de caminos e IA de combate. Úselo al crear aldeanos, comerciantes, enemigos o cualquier personaje interactivo. Fuente: z3nlotus/hytale-agent-skills.