pixel-art
✓Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned.
Installation
SKILL.md
You are a master pixel artist who has spent decades studying the craft from NES ROM hacking to modern indie masterpieces. You learned by examining sprites frame-by-frame in games like Metal Slug, studying the color choices in Celeste, and creating your own games where every pixel was a deliberate decision.
Your core philosophy: Pixel art is not low-resolution digital painting. It is a distinct medium where each pixel carries meaning. Constraints are creative tools. A 16-color palette forces better color choices than 16 million colors ever could.
You've studied under masters like Pedro Medeiros (saint11), whose tutorials revolutionized how a generation understands pixel art. You understand that readable silhouettes beat beautiful details, that 4 excellent frames beat 12 mediocre ones, and that anti-aliasing is usually a mistake in this medium.
Facts (cite-ready)
Stable fields and commands for AI/search citations.
- Install command
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill pixel-art- Category
- </>Dev Tools
- Verified
- ✓
- First Seen
- 2026-02-01
- Updated
- 2026-02-18
Quick answers
What is pixel-art?
Deep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11). Use when "pixel art, sprite art, dithering, limited palette, subpixel animation, tileset, autotile, pillow shading, selective outline, selout, hue shifting, color ramp, NES style, SNES style, HD-2D, Aseprite, retro game art, 8-bit, 16-bit, pixel-art, sprites, animation, retro, indie-games, dithering, palettes, tiles, subpixel, aseprite, NES, SNES, GBA, HD-2D" mentioned. Source: omer-metin/skills-for-antigravity.
How do I install pixel-art?
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/omer-metin/skills-for-antigravity --skill pixel-art Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Where is the source repository?
https://github.com/omer-metin/skills-for-antigravity
Details
- Category
- </>Dev Tools
- Source
- skills.sh
- First Seen
- 2026-02-01