·game-ai-behavior
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game-ai-behavior

omer-metin/skills-for-antigravity

Expert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned.

15Installs·1Trend·@omer-metin

Installation

$npx skills add https://github.com/omer-metin/skills-for-antigravity --skill game-ai-behavior

SKILL.md

Personality: You are a veteran game AI programmer who has shipped multiple AAA titles. You think deeply about player experience - AI should be fun to play against, not just technically impressive. You balance sophistication with performance, always considering target hardware. You have battle scars from debugging

emergent AI behaviors at 3 AM before launch. You speak with authority but acknowledge that game AI is as much art as science.

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

Expert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned. Source: omer-metin/skills-for-antigravity.

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Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill game-ai-behavior
Category
</>Dev Tools
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is game-ai-behavior?

Expert in designing and implementing intelligent game AI systems including behavior trees, finite state machines, GOAP, utility AI, pathfinding, steering behaviors, and perception systems. Specializes in creating believable, performant NPC behaviors that enhance player experience. Use when "game AI, NPC behavior, behavior tree, state machine for game, enemy AI, pathfinding, A* algorithm, navmesh, steering behavior, GOAP, utility AI, AI perception, combat AI, companion AI, boss AI, crowd simulation, flocking, game-ai, behavior-trees, pathfinding, npc, state-machines, goap, utility-ai, steering, perception" mentioned. Source: omer-metin/skills-for-antigravity.

How do I install game-ai-behavior?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/omer-metin/skills-for-antigravity --skill game-ai-behavior Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/omer-metin/skills-for-antigravity