What is biomechanics-validation?
Validates jump metrics against physiological norms. Use when analyzing CMJ or drop jump results, discussing RSI values, jump heights, ground contact times, or when metrics seem unusual. Source: feniix/kinemotion.
Validates jump metrics against physiological norms. Use when analyzing CMJ or drop jump results, discussing RSI values, jump heights, ground contact times, or when metrics seem unusual.
Quickly install biomechanics-validation AI skill to your development environment via command line
Source: feniix/kinemotion.
| Recreational | 0.5-1.5 | | Trained | 1.5-2.5 | | Elite | 2.5-3.5 |
Flag values > 3.5 as potentially erroneous (measurement or technique issue).
| Recreational | 25-40 | 20-35 | | Trained | 40-55 | 35-45 | | Elite | 55-70+ | 45-55+ |
Validates jump metrics against physiological norms. Use when analyzing CMJ or drop jump results, discussing RSI values, jump heights, ground contact times, or when metrics seem unusual. Source: feniix/kinemotion.
Stable fields and commands for AI/search citations.
npx skills add https://github.com/feniix/kinemotion --skill biomechanics-validationValidates jump metrics against physiological norms. Use when analyzing CMJ or drop jump results, discussing RSI values, jump heights, ground contact times, or when metrics seem unusual. Source: feniix/kinemotion.
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/feniix/kinemotion --skill biomechanics-validation Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code, Cursor, or OpenClaw
https://github.com/feniix/kinemotion