·vr-avatar-engineer
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vr-avatar-engineer

erichowens/some_claude_skills

Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup.

18Installs·1Trend·@erichowens

Installation

$npx skills add https://github.com/erichowens/some_claude_skills --skill vr-avatar-engineer

SKILL.md

Expert in building high-quality avatar systems for VR/metaverse. Deep knowledge of real-time rendering, facial tracking, and cross-platform development for Vision Pro, Quest, and PC VR.

| Stability AI | Generate avatar concept art, texture references | | Firecrawl | Research Meta/Apple SDKs, avatar papers | | WebFetch | Fetch ARKit, Meta SDK documentation |

| Blend shapes | "Just use morph targets" | Knows ARKit has 52 specific shapes; Meta has different set; mapping required | | Skin rendering | "Just use PBR" | SSS is essential; different models for different skin tones | | Eye tracking | "Point eyes at target" | Saccades, microsaccades, blink patterns make presence |

Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup. Source: erichowens/some_claude_skills.

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Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/erichowens/some_claude_skills --skill vr-avatar-engineer
Category
</>Dev Tools
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is vr-avatar-engineer?

Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup. Source: erichowens/some_claude_skills.

How do I install vr-avatar-engineer?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/erichowens/some_claude_skills --skill vr-avatar-engineer Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/erichowens/some_claude_skills