·sound-engineer
*

sound-engineer

erichowens/some_claude_skills

Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design.

44Installs·2Trend·@erichowens

Installation

$npx skills add https://github.com/erichowens/some_claude_skills --skill sound-engineer

SKILL.md

Sound Engineer: Spatial Audio, Procedural Sound & App UX Audio

Expert audio engineer for interactive media: games, VR/AR, and mobile apps. Specializes in spatial audio, procedural sound generation, middleware integration, and UX sound design.

| ElevenLabs | texttosoundeffects - Generate UI sounds, notifications, impacts | | Firecrawl | Research Wwise/FMOD docs, DSP algorithms, platform guidelines | | WebFetch | Fetch Apple/Android audio session documentation |

Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design. Source: erichowens/some_claude_skills.

View raw

Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/erichowens/some_claude_skills --skill sound-engineer
Category
*Creative Media
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is sound-engineer?

Expert in spatial audio, procedural sound design, game audio middleware, and app UX sound design. Specializes in HRTF/Ambisonics, Wwise/FMOD integration, UI sound design, and adaptive music systems. Activate on 'spatial audio', 'HRTF', 'binaural', 'Wwise', 'FMOD', 'procedural sound', 'footstep system', 'adaptive music', 'UI sounds', 'notification audio', 'sonic branding'. NOT for music composition/production (use DAW), audio post-production for film (linear media), voice cloning/TTS (use voice-audio-engineer), podcast editing (use standard audio editors), or hardware design. Source: erichowens/some_claude_skills.

How do I install sound-engineer?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/erichowens/some_claude_skills --skill sound-engineer Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/erichowens/some_claude_skills