What is webxr-dev?
WebXR/VR development guide for Three.js on Meta Quest — camera rig, controllers, teleport, postprocessing limitations, and hard-won pitfalls from shipping VR Source: danielcanton/webxr-dev-skill.
WebXR/VR development guide for Three.js on Meta Quest — camera rig, controllers, teleport, postprocessing limitations, and hard-won pitfalls from shipping VR
Quickly install webxr-dev AI skill to your development environment via command line
Source: danielcanton/webxr-dev-skill.
A practical guide for building WebXR (VR/AR) experiences with Three.js, based on hard-won lessons from shipping VR on Meta Quest headsets.
This is the single most important decision in your WebXR app.
Never default to immersive-ar just because the device supports it. A Quest 3 supports both — always prefer immersive-vr unless passthrough is the primary experience.
WebXR/VR development guide for Three.js on Meta Quest — camera rig, controllers, teleport, postprocessing limitations, and hard-won pitfalls from shipping VR Source: danielcanton/webxr-dev-skill.
Stable fields and commands for AI/search citations.
npx skills add https://github.com/danielcanton/webxr-dev-skill --skill webxr-devWebXR/VR development guide for Three.js on Meta Quest — camera rig, controllers, teleport, postprocessing limitations, and hard-won pitfalls from shipping VR Source: danielcanton/webxr-dev-skill.
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/danielcanton/webxr-dev-skill --skill webxr-dev Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code, Cursor, or OpenClaw
https://github.com/danielcanton/webxr-dev-skill