particles-gpu
✓GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations.
Installation
SKILL.md
Render massive particle counts (10k-1M+) efficiently using GPU instancing and custom shaders.
| Approach | Particle Count | Complexity | Use Case |
| Points | 10k - 500k | Low | Simple particles, stars | | Instanced Mesh | 1k - 100k | Medium | 3D geometry particles | | Custom Shader | 100k - 10M | High | Maximum control |
GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations. Source: bbeierle12/skill-mcp-claude.
Facts (cite-ready)
Stable fields and commands for AI/search citations.
- Install command
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill particles-gpu- Category
- </>Dev Tools
- Verified
- ✓
- First Seen
- 2026-02-01
- Updated
- 2026-02-18
Quick answers
What is particles-gpu?
GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations. Source: bbeierle12/skill-mcp-claude.
How do I install particles-gpu?
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill particles-gpu Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Where is the source repository?
https://github.com/bbeierle12/skill-mcp-claude
Details
- Category
- </>Dev Tools
- Source
- skills.sh
- First Seen
- 2026-02-01