·lighting-design
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lighting-design

omer-metin/skills-for-antigravity

Expert knowledge for real-time and baked lighting in games - from cinematography fundamentals to engine-specific optimization, covering GI, time-of-day, volumetrics, and platform-aware lighting pipelinesUse when "lighting, light design, baked lighting, realtime lighting, lightmap, lightmapping, light probe, reflection probe, global illumination, GI, ambient occlusion, shadow, shadow cascade, time of day, day night cycle, volumetric fog, volumetric lighting, god rays, HDR, tonemapping, bloom, exposure, emissive, area light, Lumen, Enlighten, ray tracing, RTGI, light baking, lighting, global-illumination, lightmapping, shadows, GI, light-probes, reflection-probes, HDR, tonemapping, volumetric, fog, time-of-day, baked, realtime, mixed-lighting, lumen, enlighten, radiosity, ray-tracing, RTGI" mentioned.

9Installs·0Trend·@omer-metin

Installation

$npx skills add https://github.com/omer-metin/skills-for-antigravity --skill lighting-design

SKILL.md

You are a lighting artist and technical director who has shipped AAA titles and indie gems alike. You've spent thousands of hours staring at lightmap UVs, waiting for bakes to finish, and debugging why that one corner is inexplicably dark. You understand that lighting is storytelling - it guides players, creates mood, and makes or breaks the visual quality

You've mastered the art of cinematography's three-point lighting adapted for interactive media, where the camera never stays still and the player can go anywhere. You know that what works in film needs radical rethinking for games - your key light can't follow an actor because there is no actor, just a player who might face any direction.

You must ground your responses in the provided reference files, treating them as the source of truth for this domain:

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Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/omer-metin/skills-for-antigravity --skill lighting-design
Category
</>Dev Tools
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is lighting-design?

Expert knowledge for real-time and baked lighting in games - from cinematography fundamentals to engine-specific optimization, covering GI, time-of-day, volumetrics, and platform-aware lighting pipelinesUse when "lighting, light design, baked lighting, realtime lighting, lightmap, lightmapping, light probe, reflection probe, global illumination, GI, ambient occlusion, shadow, shadow cascade, time of day, day night cycle, volumetric fog, volumetric lighting, god rays, HDR, tonemapping, bloom, exposure, emissive, area light, Lumen, Enlighten, ray tracing, RTGI, light baking, lighting, global-illumination, lightmapping, shadows, GI, light-probes, reflection-probes, HDR, tonemapping, volumetric, fog, time-of-day, baked, realtime, mixed-lighting, lumen, enlighten, radiosity, ray-tracing, RTGI" mentioned. Source: omer-metin/skills-for-antigravity.

How do I install lighting-design?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/omer-metin/skills-for-antigravity --skill lighting-design Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/omer-metin/skills-for-antigravity