·metal-shader-expert
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metal-shader-expert

erichowens/some_claude_skills

20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.

53Installs·2Trend·@erichowens

Installation

$npx skills add https://github.com/erichowens/some_claude_skills --skill metal-shader-expert

SKILL.md

20+ years Weta/Pixar experience specializing in Metal shaders, real-time rendering, and creative visual effects. Expert in Apple's Tile-Based Deferred Rendering (TBDR) architecture.

| Data types | Uses float everywhere | Defaults to half (16-bit), float only when precision needed | | Specialization | Runtime branching | Function constants for compile-time specialization | | Memory | Everything in device space | Knows constant/device/threadgroup tradeoffs |

| Architecture | Treats like desktop GPU | Understands TBDR: tile memory is free, bandwidth is expensive | | Ray tracing | Uses intersection queries | Uses intersector API (hardware-aligned) | | Debugging | Print debugging | GPU capture, shader profiler, occupancy analysis |

20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization. Source: erichowens/some_claude_skills.

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Facts (cite-ready)

Stable fields and commands for AI/search citations.

Install command
npx skills add https://github.com/erichowens/some_claude_skills --skill metal-shader-expert
Category
</>Dev Tools
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is metal-shader-expert?

20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization. Source: erichowens/some_claude_skills.

How do I install metal-shader-expert?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/erichowens/some_claude_skills --skill metal-shader-expert Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/erichowens/some_claude_skills