Expert in building high-quality avatar systems for VR/metaverse. Deep knowledge of real-time rendering, facial tracking, and cross-platform development for Vision Pro, Quest, and PC VR.
| Stability AI | Generate avatar concept art, texture references | | Firecrawl | Research Meta/Apple SDKs, avatar papers | | WebFetch | Fetch ARKit, Meta SDK documentation |
| Blend shapes | "Just use morph targets" | Knows ARKit has 52 specific shapes; Meta has different set; mapping required | | Skin rendering | "Just use PBR" | SSS is essential; different models for different skin tones | | Eye tracking | "Point eyes at target" | Saccades, microsaccades, blink patterns make presence |
Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup. Source: curiositech/some_claude_skills.