Implement design patterns with a focus on real gameplay, not abstract examples.
Use this skill when the user needs to apply, refactor, review, or explain design patterns in Phaser 3 (JavaScript), especially for scene architecture, entities, input systems, physics interactions, and performance-sensitive gameplay code.
Design pattern implementation in Phaser 3 with JavaScript, focused on scene architecture, entities, input, physics, and performance. Use when asked to apply, refactor, review, or teach design patterns (creational, structural, or behavioral) in Phaser games. Source: agusstingalvan/gamedev-skills.
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/agusstingalvan/gamedev-skills --skill phaser-design-patterns Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code, Cursor, or OpenClaw