What is timing-principle-mastery?
Use when determining animation durations, controlling pacing, establishing rhythm, or making motion feel appropriately weighted and emotionally resonant. Source: dylantarre/animation-principles.
Use when determining animation durations, controlling pacing, establishing rhythm, or making motion feel appropriately weighted and emotionally resonant.
Quickly install timing-principle-mastery AI skill to your development environment via command line
Source: dylantarre/animation-principles.
Timing is the number of frames (or milliseconds) an action takes. It's deceptively simple—just duration—yet it communicates weight, emotion, and energy more powerfully than any other principle. Change the timing, change the meaning.
Physical communication: Timing tells us about mass and force. Heavy objects start slow, stop slow. Light objects respond instantly. A bowling ball and a balloon falling the same distance—timing alone differentiates them.
Emotional communication: Timing tells us about character state. Sluggish timing reads as tired, depressed, or massive. Snappy timing reads as alert, nervous, or lightweight.
Use when determining animation durations, controlling pacing, establishing rhythm, or making motion feel appropriately weighted and emotionally resonant. Source: dylantarre/animation-principles.
Stable fields and commands for AI/search citations.
npx skills add https://github.com/dylantarre/animation-principles --skill timing-principle-masteryUse when determining animation durations, controlling pacing, establishing rhythm, or making motion feel appropriately weighted and emotionally resonant. Source: dylantarre/animation-principles.
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/dylantarre/animation-principles --skill timing-principle-mastery Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code, Cursor, or OpenClaw
https://github.com/dylantarre/animation-principles