What is secondary-action-mastery?
Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action. Source: dylantarre/animation-principles.
Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action.
Quickly install secondary-action-mastery AI skill to your development environment via command line
Source: dylantarre/animation-principles.
Secondary action adds life to a scene without distracting from the main action. A character walking (primary) while whistling and swinging their arms (secondary). A button pressing (primary) with a subtle ripple effect (secondary). It's the difference between functional animation and rich, immersive motion.
Subordination principle: Secondary action must never compete with primary action. If viewers watch the secondary instead of primary, you've failed. The supporting role must remain supporting.
Reinforcement function: Good secondary action reinforces the primary action's meaning. It doesn't just add motion—it adds dimension to the story being told.
Use when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action. Source: dylantarre/animation-principles.
Stable fields and commands for AI/search citations.
npx skills add https://github.com/dylantarre/animation-principles --skill secondary-action-masteryUse when enriching primary animations, adding supporting details, creating depth in motion, or making scenes feel alive without distracting from main action. Source: dylantarre/animation-principles.
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/dylantarre/animation-principles --skill secondary-action-mastery Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code, Cursor, or OpenClaw
https://github.com/dylantarre/animation-principles