Complete guide for handling network packets and client-server communication.
| Packet | Data structure with serialization | | PacketRegistry | Maps packet IDs to classes | | PacketHandler | Processes incoming packets | | PacketEncoder | Serializes packets to bytes | | PacketDecoder | Deserializes bytes to packets |
| auth | Bidirectional | AuthToken, ConnectAccept | | connection | Bidirectional | Connect, Disconnect, Ping | | setup | S→C | WorldSettings, AssetInitialize | | player | C→S | ClientMovement, MouseInteraction | | entities | S→C | EntityUpdates, PlayAnimation | | world | S→C | SetChunk, ServerSetBlock |
Gestisci i pacchetti di rete Hytale, crea pacchetti personalizzati e implementa la comunicazione client-server. Da utilizzare quando viene richiesto di "creare pacchetti personalizzati", "gestire messaggi di rete", "inviare dati al client", "ricevere dati del client" o "implementare la rete". Fonte: mnkyarts/hytale-skills.