expand-region
✓Fill a region with villages, landmarks, encounters, local legends, travel hazards, and points of interest. Use when user wants to "flesh out a region", "populate an area", or "detail a territory".
Installation
SKILL.md
| Region Type | Settlements | Landmarks | Hazards | Dungeons |
| Forest | 3-5 | 4-6 | 4-5 | 2-3 | | Plains | 5-8 | 3-4 | 2-3 | 1-2 | | Mountains | 2-4 | 5-7 | 5-6 | 3-4 | | Coast | 4-6 | 4-5 | 3-4 | 2-3 | | Desert | 1-3 | 4-5 | 5-6 | 2-3 | | Swamp | 1-3 | 3-4 | 5-6 | 2-3 | | Tundra | 1-2 | 3-4 | 4-5 | 1-2 |
| Forest | Lumber camp, Druid grove, Hunting village, Charcoal burners | | Plains | Farming village, Herding community, Crossroads hamlet | | Mountains | Mining village, Monastery, Mountain pass guard post | | Coast | Fishing village, Smuggler's cove, Lighthouse hamlet | | Desert | Oasis settlement, Nomad gathering point, Trade post |
Facts (cite-ready)
Stable fields and commands for AI/search citations.
- Install command
npx skills add https://github.com/hopeoverture/worldbuilding-system --skill expand-region- Category
- </>Dev Tools
- Verified
- ✓
- First Seen
- 2026-02-01
- Updated
- 2026-02-18
Quick answers
What is expand-region?
Fill a region with villages, landmarks, encounters, local legends, travel hazards, and points of interest. Use when user wants to "flesh out a region", "populate an area", or "detail a territory". Source: hopeoverture/worldbuilding-system.
How do I install expand-region?
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/hopeoverture/worldbuilding-system --skill expand-region Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Where is the source repository?
https://github.com/hopeoverture/worldbuilding-system
Details
- Category
- </>Dev Tools
- Source
- skills.sh
- First Seen
- 2026-02-01