adding-mod-parsers
✓Use when adding new mod parsers to convert game mod strings to typed Mod objects - guides the template-based parsing pattern (project)
Installation
SKILL.md
The mod parser converts raw mod strings (e.g., "+10% all stats") into typed Mod objects used by the calculation engine. It uses a template-based system for pattern matching.
| Mod type definitions | src/tli/mod.ts | | Parser templates | src/tli/mod-parser/templates.ts | | Enum registrations | src/tli/mod-parser/enums.ts | | Calculation handlers | src/tli/calcs/offense.ts | | Tests | src/tli/mod-parser.test.ts |
Look in src/tli/mod.ts under ModDefinitions. If the mod type doesn't exist, add it:
Use when adding new mod parsers to convert game mod strings to typed Mod objects - guides the template-based parsing pattern (project) Source: aclinia/torchlight-of-building.
Facts (cite-ready)
Stable fields and commands for AI/search citations.
- Install command
npx skills add https://github.com/aclinia/torchlight-of-building --skill adding-mod-parsers- Category
- </>Dev Tools
- Verified
- ✓
- First Seen
- 2026-02-01
- Updated
- 2026-02-18
Quick answers
What is adding-mod-parsers?
Use when adding new mod parsers to convert game mod strings to typed Mod objects - guides the template-based parsing pattern (project) Source: aclinia/torchlight-of-building.
How do I install adding-mod-parsers?
Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/aclinia/torchlight-of-building --skill adding-mod-parsers Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor
Where is the source repository?
https://github.com/aclinia/torchlight-of-building
Details
- Category
- </>Dev Tools
- Source
- skills.sh
- First Seen
- 2026-02-01