·adding-mod-parsers
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adding-mod-parsers

aclinia/torchlight-of-building

Use when adding new mod parsers to convert game mod strings to typed Mod objects - guides the template-based parsing pattern (project)

6Installs·2Trend·@aclinia

Installation

$npx skills add https://github.com/aclinia/torchlight-of-building --skill adding-mod-parsers

SKILL.md

The mod parser converts raw mod strings (e.g., "+10% all stats") into typed Mod objects used by the calculation engine. It uses a template-based system for pattern matching.

| Mod type definitions | src/tli/mod.ts | | Parser templates | src/tli/mod-parser/templates.ts | | Enum registrations | src/tli/mod-parser/enums.ts | | Calculation handlers | src/tli/calcs/offense.ts | | Tests | src/tli/mod-parser.test.ts |

Look in src/tli/mod.ts under ModDefinitions. If the mod type doesn't exist, add it:

Use when adding new mod parsers to convert game mod strings to typed Mod objects - guides the template-based parsing pattern (project) Source: aclinia/torchlight-of-building.

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Install command
npx skills add https://github.com/aclinia/torchlight-of-building --skill adding-mod-parsers
Category
</>Dev Tools
Verified
First Seen
2026-02-01
Updated
2026-02-18

Quick answers

What is adding-mod-parsers?

Use when adding new mod parsers to convert game mod strings to typed Mod objects - guides the template-based parsing pattern (project) Source: aclinia/torchlight-of-building.

How do I install adding-mod-parsers?

Open your terminal or command line tool (Terminal, iTerm, Windows Terminal, etc.) Copy and run this command: npx skills add https://github.com/aclinia/torchlight-of-building --skill adding-mod-parsers Once installed, the skill will be automatically configured in your AI coding environment and ready to use in Claude Code or Cursor

Where is the source repository?

https://github.com/aclinia/torchlight-of-building

Details

Category
</>Dev Tools
Source
skills.sh
First Seen
2026-02-01